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Object-Oriented Design Masterclass

Master object-oriented design for interviews. Design real-world systems like parking lots, shopping carts, chess games, and more using SOLID principles and design patterns.

8 modules 40 lessons ~10h AI voice coach
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Course Outline

1

OOD Fundamentals

5 lessons

Master the foundational concepts of object-oriented design including SOLID principles, UML diagrams, design patterns, and a proven interview framework.

Introduction to Object-Oriented Design
SOLID Principles
UML Class Diagrams
Design Patterns Overview
OOD Interview Framework
2

Design a Library Management System

5 lessons

Design an object-oriented library management system supporting book checkout, returns, member management, and search functionality.

Library System: Requirements
Library System: Class Diagram
Library System: Implementation
Library System: Edge Cases
Library System: Code Walkthrough
3

Design a Parking Lot System

5 lessons

Design an object-oriented parking lot system supporting multiple vehicle types, floors, pricing strategies, and ticket management.

Parking Lot: Requirements
Parking Lot: Class Diagram
Parking Lot: Implementation
Parking Lot: Vehicle Types & Pricing
Parking Lot: Walkthrough
4

Design an Online Shopping System

5 lessons

Design an object-oriented e-commerce system with products, shopping cart, orders, inventory management, and payment processing.

Online Shopping: Requirements
Online Shopping: Class Diagram
Online Shopping: Implementation
Online Shopping: Inventory & Payments
Online Shopping: Walkthrough
5

Design a Movie Ticket Booking System

5 lessons

Design an object-oriented movie ticket booking system with theaters, shows, seat selection, concurrent booking handling, and payment processing.

Movie Ticket Booking: Requirements
Movie Ticket Booking: Class Diagram
Movie Ticket Booking: Implementation
Movie Ticket Booking: Concurrent Bookings
Movie Ticket Booking: Walkthrough
6

Design a Chess Game

5 lessons

Design an object-oriented chess game with board representation, piece hierarchy, move validation, check/checkmate detection, and game state management.

Chess Game: Requirements
Chess Game: Class Diagram
Chess Game: Implementation
Chess Game: Move Validation
Chess Game: Walkthrough
7

Design an ATM System

5 lessons

Design an ATM system using the State design pattern to manage transaction flows, account operations, and cash dispensing.

Requirements & Use Cases
Class Diagram & State Machine
Implementation
State Machine & Transaction Flow
Code Walkthrough & Interview Tips
8

Design a Hotel Management System

5 lessons

Design a hotel management system handling reservations, room types, guest management, and booking conflict resolution.

Requirements & Use Cases
Class Diagram & Relationships
Implementation
Booking Conflicts & Room Types
Code Walkthrough & Interview Tips